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UFHO2

Latest screenshots (Work in progress!!)

200% more UFHO than its predecessor

Latest screenshots (Work in progress!!)

Postby TinyColossus » 12 Jul 2012, 19:15

In this topic we're going to collect (or dump) the latest screenshot during the development. Oftentimes it's going to be just work in progress screens, but maybe they can be interesting to see.
Here's a bunch to start:

The four base races closeup:
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The four base races in the training VR room:
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Four guest races: Hexabot, an angry SCB Critter, Commander, and Cortex:
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Re: Latest screenshots

Postby Cominu » 14 Jul 2012, 14:18

Looks great! Can't wait to try it!
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Re: Latest screenshots

Postby Threevenge » 14 Jul 2012, 16:40

Had to stop by and leave a compliment on the screenshots. It is looking pretty cool, eager for its release.
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Re: Latest screenshots (Work in progress!!)

Postby TinyColossus » 29 Aug 2012, 20:39

Thanks guys!
Sorry for the lack of updates, I went to the GDC in August and worked hard to bring the game in the best shape possible! Here's a preview of the updated look, plus a new scenario (what I like to call "the City in the Clouds", dedicated to the World of Goo) and the main menu.

Please forgive the Unity interface all around the screens, they're a direct feed from the program without any editing :D

Space Walk:
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City in the Clouds:
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Menu screens:
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Image
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Re: Latest screenshots (Work in progress!!)

Postby TinyColossus » 06 Sep 2012, 19:12

I know I'm repeating the last screens, but that's what I'm working on right now. Here's a revised version of the main menu, based on some feedback I got from the IndieVault.it community.
Do you like it better than the previous one? (I'm referring especially to the title screen)

Image

Image

Image
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Re: Latest screenshots (Work in progress!!)

Postby Threevenge » 22 Sep 2012, 08:44

Had to drop by again with the new update. I'm really digging the World of Goo themed level, it just seems so right.

To answer the question, yeah, the second one does look better.
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Re: Latest screenshots (Work in progress!!)

Postby TinyColossus » 22 Sep 2012, 16:01

Thanks Threevenge, the Main menu is continually evolving evne as we speak (I'm kidding :D). Here's another screen of the character selection in the local multiplayer mode. The layout of the elements is still to be defined, but the idea is that you have four teleport pods to visualize the four characters that can take part in the match, choose their colour, if it's controlled by a player or by the CPU.

Here's a work in progress:

Image
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